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  • Virtual & augmented reality for dummies
  • 點閱:1
  • 作者: by Paul Mealy
  • 出版社:John Wiley & Sons, Inc.
  • 出版年:c2018
  • 集叢名:For dummies
  • ISBN:978-1-119-48134-8 ; 1-119-48134-1 ; 978-1-119-48152-2 ; 1-119-48152-X ; 978-1-119-48142-3 ; 1-119-48142-2
  • 格式:EPUB,PDF
  • 附註:"Learning made easy"--Cover. Includes index.

An easy-to-understand primer on Virtual Reality and Augmented Reality
 
Virtual Reality (VR) and Augmented Reality (AR) are driving the next technological revolution. If you want to get in on the action, this book helps you understand what these technologies are, their history, how they’re being used, and how they’ll affect consumers both personally and professionally in the very near future.
 
With VR and AR poised to become mainstream within the next few years, an accessible book to bring users up to speed on the subject is sorely needed—and that’s where this handy reference comes in! Rather than focusing on a specific piece of hardware (HTC Vive, Oculus Rift, iOS ARKit) or software (Unity, Unreal Engine), Virtual & Augmented Reality For Dummies offers a broad look at both VR and AR, giving you a bird’s eye view of what you can expect as they continue to take the world by storm.

 
* Keeps you up-to-date on the pulse of this fast-changing technology
 
* Explores the many ways AR/VR are being used in fields such as healthcare, education, and entertainment
 
* Includes interviews with designers, developers, and technologists currently working in the fields of VR and AR
 
Perfect for both potential content creators and content consumers, this book will change the way you approach and contribute to these emerging technologies.


ABOUT THE AUTHOR

Paul Mealy has worked with virtual reality since the release of the Oculus Rift DK1 in 2013. He has architected, designed and developed applications for Oculus Rift, HTC Vive, Samsung Gear VR, Windows Mixed Reality, Google Daydream, and Google Cardboard. He has worked with numerous augmented reality hardware and technologies including the Microsoft HoloLens, ARKit for iOS, ARCore for Android and cross-platform solutions such as Vuforia.

  • INTRODUCTION(第1頁)
    • About This Book(第2頁)
    • Foolish Assumptions(第3頁)
    • Icons Used in This Book(第3頁)
    • Beyond the Book(第4頁)
    • Where to Go from Here(第4頁)
  • PART 1: GETTING STARTED WITH VIRTUAL AND AUGMENTED REALITY(第5頁)
    • CHAPTER 1: Defining Virtual and Augmented Reality(第7頁)
    • CHAPTER 2: Exploring the Current State of Virtual Reality(第23頁)
    • CHAPTER 3: Exploring the Current State of Augmented Reality(第55頁)
  • PART 2: CONSUMING CONTENT IN VIRTUAL AND AUGMENTED REALITY(第77頁)
    • CHAPTER 4: Consuming Content in Virtual Reality(第79頁)
    • CHAPTER 5: Consuming Content in Augmented Reality(第95頁)
  • PART 3: CREATING CONTENT IN VIRTUAL AND AUGMENTED REALITY(第109頁)
    • CHAPTER 6: Evaluating Your Project(第111頁)
    • CHAPTER 7: Planning Your Virtual Reality Project(第123頁)
    • CHAPTER 8: Planning Your Augmented Reality Project(第143頁)
    • CHAPTER 9: Creating Content for Virtual and Augmented Reality(第163頁)
  • PART 4: VIRTUAL AND AUGMENTED REALITY IN THE WILD(第201頁)
    • CHAPTER 10: Exploring Virtual Reality Use Cases(第203頁)
    • CHAPTER 11: Exploring Augmented Reality Use Cases(第227頁)
  • PART 5: THE FUTURE OF VIRTUAL AND AUGMENTED REALITY(第251頁)
    • CHAPTER 12: Assessing the Future of Virtual Reality(第253頁)
    • CHAPTER 13: Assessing the Future of Augmented Reality(第267頁)
  • PART 6: THE PART OF TENS(第277頁)
    • CHAPTER 14: Ten Questions about Virtual and Augmented Reality(第279頁)
    • CHAPTER 15: Ten Industries That Will Be Transformed by Virtual and Augmented Reality(第289頁)
    • CHAPTER 16: Ten (Or So) Mobile Apps for Experiencing Augmented Reality Today(第305頁)
  • INDEX(第317頁)
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